void |
clearScreen() clears any drawing on the screen |
void |
drawScreen() |
void |
drawImage(String filename, int x, int y) draws filename (which needs to be in your main folder at location x,y). |
void |
drawImageTemp(String filename, int x, int y) draws filename (which needs to be in your main folder at location x,y) on the TEMPORARY graphics layer |
void |
drawImage(String filename, int x, int y, double scale) draws filename (which needs to be in your main folder at location x,y) using scale where (1 is 100% and 1.5 would be 150% and so on). |
void |
echo(double s) just like System.out.println, but shorter to write |
void |
echo(int s) just like System.out.println, but shorter to write |
void |
echo(String s) just like System.out.println, but shorter to write |
int |
findRandom(int start,
int end) |
java.awt.Color |
findRandomColor() |
java.awt.Graphics |
This returns the set layer to draw on |
java.awt.Graphics |
This returns the temporary layer to draw on, always blank |
void |
loopMP3(String filename) will play a mp3 file on a loop |
void |
pause(int milliSeconds) pauses animation for certain number of milliseconds |
void |
playSound(String filename) will play a .wav .au file located in your home directory |
void |
playMP3(String filename) will play a mp3 file |
void |
saveImage(int x, int y, int width, int height) saves the image to the main directory named- date time.png |
void |
saveImage(int x, int y, int width, int height,File file) saves the image to the file specified |
void |
setBackgroundColor(java.awt.Color c) sets background color use like setBackgroundColor(Color.blue) or setBackgroundColor(new Color (204,100,50)); |
void |
setBackgroundImage(java.lang.String filename) set background image |
void |
setBackgroundImage(java.lang.String filename, double scale) set background image using scale where (1 is 100% and 1.5 would be 150% and so on). |
void |
setBackgroundImage(java.lang.String filename,int x,int y) set background image |
void |
setFullScreen() If you want it to be near fullscreen |
void |
setHeight(int h) Set the height of the program - 500 by default |
void |
setWidth(int w) Set the width of the program - 500 by default |
void |
start() This method is called to start the animation (called automatically to begin |
void |
stop() This method is called to stop the animation |
void |
stopMP3() will attempt to stop playing the currently playing MP3 file |
void |
update(Graphics g) This method is called each frame with the temporary graphics layer g |
Additional methods (less called or setup automatically from GUI Builder) are below:
void |
addItem(java.awt.Component c) adds an item to the screen |
void |
addItem(Jpanel panel, java.awt.Component c) adds an item to the panel |
void |
buttonPressed(java.awt.Component source) if a button is pressed this happens |
void |
keyPressed(java.awt.event.KeyEvent e) if a key is pressed |
void |
keyReleased(java.awt.event.KeyEvent e) |
void |
mouseClicked(java.awt.event.MouseEvent e) |
void |
mouseDragged(java.awt.event.MouseEvent e) |
void |
mouseMoved(java.awt.event.MouseEvent e) |
void |
mousePressed(java.awt.event.MouseEvent e) |
void |
mouseReleased(java.awt.event.MouseEvent e) |
double |
readDouble() uses scanner to read |
int |
readInt() uses scanner to read |
java.lang.String |
readString() uses scanner to read |
void |
|