| Mouse Input   There are two parts of a mouse - clicks and motion. They are treated
              as two seperate parts of input in Java.   Below are the following events that automatically get triggered if someone uses a button.   public void mousePressed(MouseEvent e) { } //when someone presses the mouse button
 public void mouseReleased(MouseEvent e) { } //when someone releases the mouse button
 public void mouseClicked(MouseEvent e) {} //when the mouse button is clicked
   To use one or all of these methods, put the method in to your program.   When one of those methods are activated (ie when someone clicks
              somewhere in the applet, the method is called. We are given the
              coordinates of where they clicked. The coordinates are sent down
              as e. They are: e.getX() //for the x coordinate
 e.getY() //for the y coordinate
 For more on the difference between them, click here.   To use it in bluej, open the GUI Builder and drag Mouse in.   HWJ8: Create these programs (start with the Gui_Builder and drag mouse in above for each example):  If working alone - do 4. If working with a partner 5. If advanced - do atleast 1 more than required.  
              Create FindLocation that will display the location
                of where the mouse clicks and it will display that in 2 textfields (one for x, one for y)
			  
			  StarterCreate FindReleased that will have it pop up on the screen -
			  You released the mouse at 240,123
			  
			  StarterCreate TopHalf that will change the applet to green
                if the mouse clicks on the top half and black if they click the
                bottom half. Use g.setColor and then g.fillRect to do that (or setBackground). StarterCreate SquareDraw with a textfield that will allow the user to put in a size of a square. When the user clicks, it will draw that size square centered around the cursor.StarterCreate LineDraw where a line will be drawn between
                where the user presses the button down to where they release the
                button. StarterCreate RectangleDraw where an rectangle will be drawn
                between where the user presses the button down to where they release
                the button. (Advanced people - make it work from any direction) StarterCreate RectClicked that in the paint method add this rectangle g.fillRect(200,200,100,100) - SEE BELOW - that will draw a rectangle in the middle of the screen. Then count the number of times the user clicks in the region and
                display this in a textfield StarterCreate DottedLine that when the user clicks it will draw a dotted lines from the center to where the user clicked. Advanced - display the distance of the line in the textfield, you will need the distance formula Starter Super advanced: Bring in timer and make a game out of it. (Like have an object appear and the user has to click it - keep tracker)   For drawing: g=getG();
    g.drawRect(x,y,width,height);
    drawScreen();
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